WWE 2K25 Review: 11 Ups & 3 Downs
3. Massive MyGM Improvements
For full disclosure, this writer has found MyGM to be utterly dull since it was brought back for WWE 2K22. This was a game mode, like MyFaction, that I just completely ignored unless I was playing through it for a review such as this. And that was my expectation with WWE 2K25 - spend a few hours on MyGM, see what's what, shrug my shoulders, and never open the game mode again - but man, have I been pleasantly surprised!
MyGM now feels like more than just a collection of numbers and extremely restricted gameplay. Sure, the numbers are still there - after all, the core purpose of the mode is to outdraw your opposition in dollars and ratings - but this feels like night and day when compared to last year's MyGM.
All of the General Managers of WWE 2K24, bar Ted DiBiase, are once again selectable as your avatar, and the game has nicely added Nick Aldis, Ava, Sensational Sherri, Miss Elizabeth, Armando Estrada, Mr. Fuji, and CM Punk as other options. And much like those GM options have been fleshed out, so too has the mode as a whole.
There are way more match types to choose from - some of which need to be unlocked - which means you don't feel backed into a corner to book the same matches time and time again. The challenge-and-reward system, period, just feels so more clear-cut and accessible here as well, as you look to constantly get one up on your competition.
Speaking of competition, a first run-through of MyGM saw Mick Foley's ECW completely kick my ass, but even that didn't take away from what a fun experience MyGM now is. Seriously, if you were one of those like me who had zero time for MyGM in the past, don't be sleeping on this mode in WWE 2K25.