Doctor Who Series 10: 10 Biggest WTF Moments

7. Nardole Realises He Isn't Real

Doctor Who Extremis
BBC Studios

Extremis was all just swimming along nicely: an Indiana Jones meets The DaVinci Code type of adventure story, until Steven Moffat pulled the rug from under our feet with one of the biggest twists of series 10. We were already reeling from the shock revelation that Nardy plays Grand Theft Auto in his spare time when we discovered that he was part of a very different game.

That moment when Nardole realised that he wasn’t real and was pixelated away, completely changed the goalposts and forced us to re-evaluate everything that had gone before. Was Bill real? Was the Doctor real? Was the Pope real? We quickly learnt that virtually the entire episode (minus the Missy flashbacks) was part of a computer simulation.

The Monks trilogy in the end told us very little about the monks themselves. Instead it was all about how human beings cope when our version of reality is challenged. We were forced in turn to question the reality of the present, our assumptions about the future – specifically how it will all end, and finally the past as mediated by the media and the history writers. Each episode took inspiration from popular films and books – here it was the Matrix and Inception, the next week it would be Armageddon and finally in Toby Whithouse’s concluding chapter, Nineteen-Eighty-Four.

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Paul Driscoll is a freelance writer and author across a range of subjects from Cult TV to religion and social policy. He is a passionate Doctor Who fan and January 2017 will see the publication of his first extended study of the series (based on Toby Whithouse's series six episode, The God Complex) in the critically acclaimed Black Archive range by Obverse Books. He is a regular writer for the fan site Doctor Who Worldwide and has contributed several essays to Watching Books' You and Who range. Recently he has branched out into fiction writing, with two short stories in the charity Doctor Who anthology Seasons of War (Chinbeard Books). Paul's work will also feature in the forthcoming Iris Wildthyme collection (A Clockwork Iris, Obverse Books) and Chinbeard Books' collection of drabbles, A Time Lord for Change.