The Walking Dead: 13 Things That Make No Damn Sense

11. Taking Eight Months To Find The Prison

Walking Dead Prison Having Daryl in your group gives you all sorts of advantages. He's a crack shot, kills silently with a crossbow, has enough empathy to not go flying off the Shane deep-end and rides a badass motorcycle. Admittedly that last one negates the purpose of killing silently, but we are where we are, and Daryl's proved himself too useful to be thrown out for a noisy chopper. But among his big box of tricks he can also throw up a continuity error or two, and nowhere is this more apparent than between seasons two and three. Just to jog your memory, the show-runners decided to tease the Prison in the season 2 finale by showing it to be just over the hill from where the despondent and newly-founded Ricktatorship are resting. Brilliant, you think €“ they're going to find it, and really get their Governor-centric story on. Yet weirdly that doesn't happen €“ instead they trek about aimlessly the whole winter, always missing it and going round in circles. I guess they had to explain why Carl had grown since we last saw him and really get the Lori pregnancy story running, but knocking on 8 months to find something up the road seemed a little much, especially when you've got a tracker in your group who could tell you when you're running around in circles. It was literally right there, and they straight-up missed it for absolutely ages.
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Contributor

Durham University graduate and qualified sports journalist. Very good at sitting down and watching things. Can multi-task this with playing computer games. Football Manager addict who has taken Shrewsbury Town to the summit of the Premier League. You can follow me at @Ed_OwenUK, if you like ramblings about Newcastle United and A Place in the Sun. If you don't, I don't know what I can do for you.