10 Things About Breaking Into Comics (That No One Tells You)
4. Budget Wisely
It's worth getting a handle on ideas of costs before jumping straight into the making process.
Making comics is an expensive process. Paying collaborators if things are work for hire, or working out how to split any profit share, paying to print the book, the costs do add up.
Quite often, the most common advice on breaking into comics is simply to, well, make them, and while that is true, it doesn't take into consideration that the cost can be prohibitive for some people.
However, if you really want to make comics and try and break into the medium, particularly in respect to mainstream comics publishers, then there are many methods and ways in which you can do it financially.
But remember, plan it all. Look into costs, work it out with your collaborators, and take it all into consideration, especially when thinking about the price points to sell your products at. You have to try and make it cost effective for you, as ultimately you won't be getting very far if you sink all your savings into your first book alone.
There are resources out there to help you, and again, there's no harm in asking those who have done it what they used or for any advice on how to plan it out. Obviously, don't make it your opening conversation to ask about price margins and the like, but with those you have met and have built a relationship with, you'll find that most will be happy to help with suggestions.
And remember, what works for them may not work for you, so consider every piece of advice for how that can work for you and your project specifically.