10 Biggest Problems Star Wars: Rogue One Faces (And How Lucasfilm Can Fix Them)
4. Reverse Technology Development
The Problem: One of the other big sticking points for Star Wars fans with the prequels was the galaxy's seeming technological reversal: whereas the spaceships and weapons of the original trilogy were rough, bulky and grounded in some reality, those in the prequels were much more futuristic and sleek, making the twenty years between trilogies feel like a major step-back.
Worryingly, Rogue One seems to be doing that too, with variant AT-ACT walkers debuting chronologically before the original AT-AT and TIE Strikers, which look a lot more practical than the regular Imperial go-to.
How They Can Fix It: There is a possible in-universe explanation for this actually; as this tech is localised on Scarif, home of the Empire's ultimate superweapon, you can expect things to be a bit more advanced than what's deployed in the Outer Rim. That'd be a solid card for Edwards to play, although it doesn't quite cover A New Hope's final battle, or a plethora of other opportunities for them to be used.
Of course, introducing cool new vehicles is pretty much a prerequisite for a new Star Wars movie given merchandise, so this is one case where the filmmakers have to just hope what they've made chimes close enough to the original film to not be too advanced, and isn't too overpowered to create a noticeable hole in later movies.