12 Video Game Movie Lessons The Last Of Us Adaptation Must Learn To Not Suck

12. No Pointless 3D - Silent Hill: Revelation

Expectations were already pretty low for this $20 million sequel to arguably the best video game movie to date, Silent Hill (which had a budget of $50 million), but the addition of a garish 3D presentation did little to help matters. You see, Silent Hill may have grotesque monsters and a terrifying, persistent, blade-totting enemy called Pyramid Head, but Silent Hill has always been about psychological terror and minimalist scares over major bombast, though the makers of this movie failed to realise that fact. Instead, they decided it would be a good idea to have as much flying out of the screen at the viewer as possible, which combined with the low budget made it look both silly and amateur. There's a certain irony in that video games themselves are an art form more inherently suited to 3D due to their interactive nature, whereas three-dimensional movies tend to be incredibly hit and miss. While studios will be unlikely to make a 3D Last of Us movie, they misjudge video games so often that it's not totally outside the realm of possibilities.
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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.