4. Ten Forward - Star Trek: The Next Generation (1987-1994)
A bar with a view of the universe? Are you kidding? How great is that? Seriously, can you imagine serving on The U.S.S. Enterprise and having Ten Forward as your local watering hole? I am mesmerized by the stars whipping past the ship whenever I'm in Ten Forward. While the view is terrific, the interior of Ten Forward is pretty nifty as well. There is always an interesting conversation or fascinating person in Ten Forward. Every time Captain Picard (Jonny, to his friends) requests my presence for a mission on the Enterprise I make sure to stop in at the ale house. I'm not sure how many different races serve in Starfleet, but there's invariably someone with four arms or three eyes getting pissed on synthehol in Ten Forward. You haven't lived until you've watched a drunken Xenobian's eye stalks whirl around. Oh, and it's always easy to pick up girls in Ten Forward. The ridiculously beautiful view instantly catapults you from the "friend zone" into the "romantic zone". And finally, there are the games! That black pyramid on the tables is a two-person game used in several episodes of Star Trek: TNG. In actuality, it really is a game. It's a 1984 version of Concentration from Bandai called Pair Match. By the way, in the picture above Dr. Crusher and Captain Picard are watching me juggle the three removable ears from one of those drunken Xenobians. As you may know a Xenobian's fourth ear is permanently attached, which is just as well because I can only juggle three ears at once.
How fun are the patrons?: - Starfleet officers are too serious
Safety for drunkards: - Getting pissed in one of the most powerful ships in the universe? I feel pretty good about drinking in this pub.
Chance to pick up hot girls: - If you can't get one here, you can always head to the holodeck and whip up a good program.