Warcraft: 10 Reasons It's A Huge Disappointment

4. It Never Makes You Care About The Characters

Warcraft Paula Patton
Universal

Warcraft is severely handicapped by needing to introduce such an absurdly large cast of characters that it never really has time to develop any of them in much depth at all.

Just remembering their names is tough enough, but this is complicated by the fact that many of them are killed off before we're able to form bonds with them or really give a damn about them dying.

Rather than feeling sad or angry, audiences will more likely shrug at the host of big characters who don't survive the film, because rarely are any of the characters (alive or dead) anything more than archetypes: the King, the eye candy, the family man, the villain, the second-in-command and so on. They're defined more by their job in terms of moving the plot forward rather than by who they are as a person or Orc.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.