10 Botched Features That Almost Ruined Iconic Video Games

1. Breath Of The Wild's Weapon Durability

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Nintendo

Already going down as a classic despite only releasing in 2017, Breath of the Wild's inclusion of a weapon durability system proved to be a controversial decision that split Legend of Zelda fans when the game came out.

Rather than finding a weapon you liked and sticking with it for the whole game, the latest Zelda encouraged variety by having your items break after using them for a prolonged period, meaning that all of the loot you gained over the course of the adventure had a finite lifespan.

In a way the system did achieve what it set out to do and encouraged players to consider when to use certain weapons and when to hide them away for a rainy day, but for the most part it just made the grind for new items feel a little bit worthless.

It could have succeeded had Nintendo balanced it a little better, but weapons degraded far quicker than they should have, making them all feel underpowered and disposable. It somewhat sucked the fun out of finding new loot, and made it so that you often wouldn't use the game's best gear in fear of losing it for good.

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