10 Confessions Of A PS4 Owner After Buying A Nintendo Switch

6. Some Third-Party Switch Releases Are Almost Unacceptable

La Noire
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For the past couple of generations, Nintendo have had a severe problem with securing top-tier third-party games. Even going back to their bullheaded approach to other publishers in the NES days, the company has never had the best versions of multiplatform games, and the decision to not maintain parity with other consoles has only ensured that their machines are often forgotten about.

However, after the Wii U lost third-party support extremely early on, Nintendo have admittedly attempted to build bridges and refocus their attention on multiplatform releases. Highlighting that popular titles like Skyrim and Doom would be coming to the console, the Switch was marketed as being something more than a Nintendo-only machine.

Unfortunately, the actual results so far have been the very definition of a mixed bag. Titles like the aforementioned work brilliantly - as do smaller indie offerings that require less computational strain - but its clear that larger titles are severely hampered by the console's technology. WWE 2K18 infamously ran terribly (literally in slow motion), whilst even remasters of seven-year-old titles like L.A. Noire sacrificed large amounts of visual clarity for performance.

Despite their efforts, so far Nintendo haven't presented a convincing argument that they're back in the third-party game in any substantial way.

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Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.