10 Gaming Mechanics That Developers Should Have Fixed Years Ago

4. Already Empty Containers When Looting

Skyrim Invisible Wall
Arkane Studios

With any game that involves health, ammo, and in-game stores (which is pretty much every game nowadays), there will be looting. Players have been conditioned to try and open every single box, container, or drawer in any given area to look for loot.

However, a lot of games include lootable boxes that are already empty. This isn’t that new, as franchises like the Zelda series don’t have items in every pot you smash, but at least it’s quite fun to cut grass and break vases while you’re looking. Pressing X in every box in a room to come up with nothing is boring, but if you want to find potential vital items, you have to do it.

Once the design of the container is made, it’s easy for developers to just paste them around the level to fill it out a bit, but players would much rather have fewer interactive boxes with guaranteed loot than have to look through the dozens of empty ones.

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Contributor

Been gaming since the Megadrive. Loves Batman, Futurama and Blackburn Rovers. Mild obsession with collecting steelbooks.