Sensing something of a theme here with the most affecting of these examples? Although it's awesome to whack a big logo after an engaging action sequence, as in film the ones that stick with you the most are those that come after something incredibly emotional. Well, it doesn't get a whole lot more emotional than appearing to kill off a huge number of characters we all thought we'd be spending hundreds more hours with. Following such an exemplary first game, all eyes were on Bioware to see how the followup could possibly match up to the all-singing, all-dancing alien adventure everyone loved first time round. With a customised lead character and a heap of choices to take into consideration, it was always going to be one hell of an undertaking capitalising on so much potential - but they managed it with flying colours. https://www.youtube.com/watch?v=Hia_m36pEpA In one of the most immediately intense scenes in the whole trilogy possible, the crew and ship you'd already spent a huge amount of time with was blasted from afar by an unknown ship, devastating the hull and forcing everyone to evacuate, letting you have one final goodbye to whichever person you'd saved in part one's Virmire section. Considering the series' signature identity and its insistence on player choice, we were all dying to go on more adventures with a group of characters we'd fallen in love with - so to see them all cast aside as Shepard him/herself was also blown out into space and sent careening towards an unknown planet was the pulse-pounding intro nobody saw coming.