10 Massive PlayStation Secrets We ALL Missed
2. Doubt Confidantes - Persona 5
Persona 5 is a game about making friends, falling in love, and experiencing the life of an average everyday teenager in the streets of Tokyo. Oh, and there's also something about a phone app that leads to a cognitive universe.
But ignoring that let's focus on one of the game's main systems: Confidantes. Basically what a confidante entails is that near every NPC the player encounters can be talked to and befriended, the player then keeps track of this through a scale that goes from one to ten.
In the previous games in the series there was a way to "break" or "reverse" the Confidante, which essentially meant that the player had said something wrong and now their anime waifu was too mad to talk to them.
This feature doesn't return in Persona 5 but - once again - thanks to people digging into the game files they discovered that not only did the system exist at one point, but it was also pretty much done.
Every single Confidante in the game that isn't a member of the player's party has a fully animated and scripted event where "doubt" triggers, along with a newly stylised tarot card, and on-screen graphics.
Stranger yet the feature doesn't seem to have made a return in the re-release Persona 5 Royal.
Why did Atlus decided against the feature? We can only wonder.