10 Most Depressing Video Game Endings

7. Spec Ops: The Line

spec ops the line ending Set in a sand sunken Dubai, you play as Captain Martin Walker leading a team of three on a rescue mission which soon turns into a man hunt for a decorated officer Colonel John Konrad who has seemingly turned the city into a post apocalyptic autocratic state. The plot is one of a brilliant gripping thriller with throws to Apocalypse Now and Heart of Darkness. A tale of what war can do to the mind which resolves itself when Walker finds Konrad... who has long since committed suicide. Everything clicks into place as it turns out Walker has suffered a case of disassociation disorder in order to cope with the atrocities of killing civilians and fellow soldiers along the way. His mind snapped, and it becomes clear that Konrad's goading him on the radio throughout the game -which no other character could hear- was in fact a hallucination Walker's mind created to justify his actions, scapegoating Konrad. No matter which of the four endings you choose, be it suicide, handing yourself over when the back up comes, being killed by the cavalry or killing them all yourself with an AA-12, you're left with a less-is-more ending full of thought. It's not often games can create a subtext on such a serious issue, but but the Line does it spectacularly, driving it home with a bullet to the head.
 
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I'm just a humble wannabe writer from the midlands, who reads too much, watches too much tv, and hopes to one day be at the helm of some dramatic brilliance of my own. But for now, the likes of Breaking Bad and anything Stephen King are far too distracting.