10 Reasons Resident Evil 7 Is PSVR's Killer App
4. Comfort Options Hugely Limit Motion Sickness
One of VR's biggest problems moving forward is motion sickness: it's difficult to predict until you've tried VR for yourself, and the level of sickness varies hugely depending on the game.
While some games have little in the way of flexible comfort settings and simply force the player to play it a certain way, RE7 has a comprehensive suite of options to make the experience as comfortable as possible.
Those with their VR legs might opt for smooth movement and the "normal" walking speed, while less-experienced players may opt for slower movement and angled turning (also known as "pie chart turning"), where the player's directional turns are transferred into angled segments to cut down on nausea.
In addition, the game will fade to black just before scripted sequences to help acclimate the player to the slight change in physical position, and when hitting the crouch button, the player will "snap" to crouch, because the crouching animation seen outside of VR would be jarring to many players while inside the headset.
Capcom clearly put a lot of effort into engineering the game for a wide variety of VR tolerances, and the results are magnificent. Everyone from hardened VR vets to the most travel sick of people can enjoy the game their own way.