10 Things Fallout 5 Should Learn From 1 & 2

8. Rewind The Clock

Fallout 1 2
Bethesda

The farther in time the Fallout franchise moves from the nuclear war that started it all, the less believable the desolate state of the world becomes. By the start of Fallout 4, 210 years have passed since the Great War. That’s easily ten generations, considering the shortened lifespan of survivors.

The world has already had plenty of time to rebuild. Sure, the nukes threw development back, but it’s not like everything was bombed into the Stone Age. The wasteland is littered with hi-tech stuff, and with just a little effort on part of the survivors, infrastructure could be up and running, communities could be connected and industry could be on the fast track to recovery.

A blasted, empty wasteland just won't look as real in 2300 as it did in 2161.

Instead, it could go back to the days of Fallout 1, less than a century after the Great War. Back then, groups of survivors were just banding together to eke out an existence in the harsh new environment, little was known about what’s beyond the radioactive haze that had settled upon the world, and ruins of big cities stood undisturbed – and unlooted.

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A Russian who learned English from videogames. Sting like a jellyfish, hoot like an owl.