10 Things Nobody Wants To Admit About Final Fantasy XV
6. Altissia Feels Wasted
As an environment, Altissia is absolutely stunning, a real achievement in world geometry, its interwoven and vertically-scaling pathways being a delight to watch unfold and explore. The problem, is unless you decide to take a real interest in the side content to the point of actively ignoring the main thrust (and why would you, as this is where you've been heading for hours by this point?) you'll be back out of that place after one cutscene and a boss fight.
Seriously, you arrive in the capital, are told the Mayor wants to talk to you, engage in a more in-depth conversation system for the first and only time in the game as some sort of "How you address authority" 'thing', battle the hulking Hydreaen and you're outta there. Including all cutscenes, if you don't fancy doing more pointless fetch quests or hunting creatures within the city walls, the entire luscious environment is over and done with in 45 minutes, tops.
Considering so much happens in the opening expanse of Duscae and the story is building to getting to this point, it's just plain weird that 1. Noctis doesn't even mention wanting to meet up with Luna, his future wife who he's not seen in years, and 2. That the game hand-waves such an impressive environment away, never to be seen again.