10 Things Video Games Need To STOP Doing
2. Not Enough HUD Options
Games have become much more cinematic over the years. Developers can spend months putting together the perfect collection of vistas, and leading the player to those places so that they arrive at just the right time to see it at the height of its beauty.
As a result, more and more players are choosing to play with minimal or no HUD overlays hiding these beautiful scenes from them. And, to their credit, most developers give you a way to turn off the HUD these days. They just don't think about what that means to how you're supposed to play the game.
In so many games, you swap weapon modes but there's no indication which mode you're in until you fire when the HUD is turned off. Some have items lists that can be swapped between with a single button press using the currently selected item, but with no way to tell what that item is you may use a first aid kit or hurl a grenade at the wall.
Will pressing X/A rescue that person, kick them off the cliff they're hanging over, or weakly swing a weapon over their heads?
We just don't know because these devs ideas of options are binary; everything on or everything off.