10 Things Video Games Need To STOP Doing
3. The Unpassable Road
When the "Mad Arab", Abdul Alhazred wrote the Necronomicon, he named all the evils that threaten this world: Cthulhu, Yog Sothoth, and Invisible Walls.
In his nightmares, he saw a man spending half an hour trying to climb a mountain, hopping their way up on a horse that is not only mostly vertical, but only ever has one hoof on the mountain at a time. The man finally reaches the top of the mountain, looking down into the lush valley that lies below, but he cannot visit go there. There is an invisible force that prevents him from taking that now-clear step over the mountain, and onto the other side.
Invisible walls are at best rage-inducing, but they have nothing on the evil children they've spawned.
The unpassable road is a road or corridor that the game designers have fully modelled and put into the game, but you cannot go down there. Maybe you get stuck in place at the start of the road as the invisible wall prevents you from going there. Or maybe your character starts down there but control is taken from you and they turn back. Whatever happens, the game developers obviously don't want you to go there.
SO WHY MODEL IT IN THE FIRST PLACE???