10 Times Developers Admitted Their Game SUCKED

8. Devil May Cry 2 (2003)

Dead Island 2014
Capcom

It’s never easy following up a smash hit game, with many devs coasting along on the same lines (looking at you, entire Call of Duty series) or, in some cases, not being able to handle the pressure, soiling the bed and releasing something considerably inferior.

Such is the case for Capcom’s hellish action-adventurer Devil May Cry 2, which continues the story of demon hunter Dante as he embarks on a mission to stop shady international businessman and head of the Uroboros Corporation Arius from raising the demon Argosax and becoming nigh unstoppable. Sounds fair enough.

Unfortunately, it was helmed by a different Capcom team than had worked on the previous game, one lacking the experience to bring a sequel like this to fruition in the way fans expected. The game had a troubled production throughout, and though Hideaki Itsuno (who wound up directing 2, 3, 4 and 5) was brought onboard in the middle of development, he couldn’t save it. Upon release, DMC2 was criticized by gamers and critics for, amongst many other things, its lowered difficulty, character changes to Dante's personality and a less refined and strategic combat system.

Itsuno later admitted the game’s development time was way too short, that chunks of the game had been left un- or at least under-done, and that he had not been satisfied with it. This was why he asked to stay for the third game, to make up for the failure. 

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