GearboxIt's weird having that feeling that a game owes you something, especially after you've put hundreds and hundreds of hours into it, or paid for something that turns out to be different to what was advertised. Maybe it does, maybe plonking down your hard earned cash and succumbing to a few twilight-shift game sessions means that game developers should endeavour to provide something that would please as many people as possible? Of course they don't though, and it turns into a case of "Damned if you do, damned if you don't", as on the one hand should developers be free to pull the narrative rug out from under you at a moment's notice, thereby going down in the history books regardless? Or should rigorous beta testing and QA sessions iron out all the kinks and provide them with a clear picture of what'll work best for everyone, thereby scuppering their initial vision? What about when all a company releases is footage of certain levels, or shots in development that bely what the game is really like? Some of the biggest contributions to this developer/consumer divide have been when everything seems to be lining up to go a certain way through rumours and interviews, only for that golden egg of a final product to never materialise. Either way there's a host of times throughout gaming history's past where we were all set for the big finish - or merrily enjoying our time throughout - only for it to fall apart, leaving scars on fans' psyches that to this day have never fully healed.