10 Times Video Games Sucked On Purpose
7. Death Stranding - Endless Package Delivery
In another game where much of its core action sucked on purpose, Hideo Kojima's Death Stranding was met with a polarised critical reception last year. The title lived and died on its vague plot, contentious gameplay loop and somewhat unique online features, causing a major split in player responses.
The game's detractors most pointed out the tedium of the mission design which is almost entirely based on delivering packages from one side of the map to the other. Traversing the uneven terrain, gamers are subjected to many frustrating obstacles on the path as protaganist Sam Bridges would get knocked around by the slightest bump in geography.
Slipping down slopes, losing your balance, helplessly floating down rivers and losing all of your cargo in the process was an extremely aggravating time for many. Was this entirely intentional on the part of Kojima Productions? Many would argue yes; you're meant to feel the arduous repetition of transporting parcels. It puts you in the character's shoes and makes you feel the frustration.
In doing so, the points when you were able to build shortcuts and enlist the help of other players were meant to feel far more satisfying. Be that as it may, many still wrote off Death Stranding as an annoying mess.