10 Totally Out-Of-Place Levels In Awesome Video Games

7. Floating Islands - Tomb Raider II

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Core Design

The Tomb Raider franchise has its fair share of out-there levels, but even for those standards, Tomb Raider II's Floating Islands are completely unhinged.

One of the game's final levels, Floating Islands marks a major aesthetic departure from the rest of the game, throwing Lara Croft into a surreal complex containing impractical architecture, flying jade statues, and, yes, physics-averse floating islands.

At first glance it looks like an incomplete level that somehow made it into the final game, and to make it somehow even weirder, the story never explicitly explains what we're looking at.

We see Lara enter a portal to chase down cult leader Marco Bartoli, but beyond that we have no context whatsoever - is it a parallel dimension, or some sort of hallucination? Who knows?

What we do know is that it's entirely unlike anything else in the rest of the game or indeed the series, but at least it's actually out-of-place in an interesting way.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.