and trophies have proven to be a real mixed blessing, haven’t they? On the one
hand, they’re a great way to encourage players to try new things in their
favourite games, experiment with modes, equipment, side-quests and such that they
wouldn’t have otherwise. On the other, they’re often very unimaginative, grindy
or problematic in a myriad of ways.
Some of them
are just so difficult that they can ruin an otherwise perfect trophy/achievement
score. Others are so simple or uninspired that they may as well not have been
included in the game at all.
When a title
implements achievements that are mostly (or entirely) story related or tied to
regular boss battles, they’re just unlocked automatically, with none of that
achievement hunting feeling that a lot of players crave. When they’re included
just for the sake of having a list, it’s a real waste.
this, it’s arguable that no trophy or achievement is too simple.
some players have seemingly never even escape from a game's first area or customise their character after starting. Here (thanks to PSN Profiles’ useful data) are some trophies that should
really be 100% unlock rates… but somehow aren't.