10 Video Game Clichés Everyone Is Sick Of

7. Cutscenes That Don’t Track With Your Gameplay

uncharted sniper
Naughty Dog

Let me paint you a word picture. You’re the biggest, baddest thing in town. There’s not a grunt or mini-boss or named enemy that can stand against you. You’ve flattened more bad dudes than you can remember and you’re overleveled to hell.

Well, not in this cutscene you aren’t.

You might have spent the rest of the game kicking ass and taking names but stories usually require ups and downs so despite being a bonafide hero all it takes is a cutscene to get your character critically wounded, all of a sudden missing all their shots, or watching a loved one die. The latter of which is especially weird when you factor in games that give you healing and resurrection spells, ultimately undermining the narrative significance of death and injury.

This happens a lot in Uncharted where Nathan Drake romps through random soldiers for the whole game but when facing off against the antagonist, totally loses the ability to be a competent fighter.

Pile on top of this the fights where you’re scripted to lose and it's a big ball of cliches we’re totally sick of seeing. If you’re going to die in a video game, you better hope you do it in gameplay and not during a cutscene.

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Amy
 
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Contributor

Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.