10 Video Game Sequels That Look WORSE Than What Came Before

3. Postal 3

The Postal series has never been one to blow away its competition visually - rather it preferred to blow away its competitors with controversy and cat-butt silencers. Needless to say the third game in the series, created by outsourcing the actual production to Russian development company Akella, came out to be more of a buggy mess of glitches.

While the glitches included no short number of game-crashing bugs it was also a visual mess and looks even shoddier than the brutal second game in the series. While the models, themselves, may have been improved upon the poor optimization and high amount of visual glitches made any meager improvements pointless.

Now consider this fact - Postal 2 was released in 2003 using the Unreal 2 Engine. Postal 3 - which looks like a bigger pile of grotesque garbage than half the population of Paradise once Postal Dude is done with a rampage - came out in 2011 using the Source engine. Eight years they had to develop and improve the series and this garbage was the result.

It was so bad that a year later the developers, Running With Scissors, actually removed their own game from sale and retconned it all away with a DLC release for the earlier title.

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Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.