10 Video Games That Got EVERYTHING Wrong
4. Mighty No. 9
Mighty No. 9 is perhaps the cautionary tale for crowdfunded games, because while the prospect of a spiritual successor to Mega Man created with the help of legendary Mega Man artist Keiji Inafune seemed like a can't-lose prospect, the outcome was so tragically different.
Excitement was high when Mighty No. 9 scored over $4 million in Kickstarter funding, with concept art convincing most everyone that it would indeed be a worthy follow-up to Mega Man.
But after numerous delays it was finally released in June 2016, where fans learned the ugly truth of where their hard-earned cash actually went.
Not far, apparently. The detailed promised art style was replaced with something more cartoonish and less robust, performance on consoles was unacceptably rough, and even the core game design felt like a lackluster cast-off from the franchise that inspired it.
All in all, it was a shell of a game that proved what can happen when even slam-dunk projects are mismanaged.
It didn't help that the game's marketing ill-advisedly mocked anime fans - as in, probably a lot of the people interested in the game - and many Kickstarter backers received broken codes or incomplete rewards.
Even on the most basic, infrastructural level, Mighty No. 9 was a mess - failing to get working game codes out to people who threw down their money years in advance is a biblical screw-up.