10 Video Games With Absolutely USELESS AI

6. Charlie's Angels

Back in the days when everything from Batman to the Blues Brothers received a video game adaptation, we were treated to a transitioned IP in the form of Charlie's Angels. An IP that felt like it certainly had some substance in terms of a video game retelling. There was a foundation there to build from. It had well-known, ticket-selling actresses', groundwork for the action had already been laid down in the cinematic interpretation and the film's story had reinvigorated interest from modern day consumers.

So, what did it do wrong? The answer to that question is probably better summed up by asking, what did it do right?

Nothing. It did nothing right.

Where to begin. The character models alone for the angels were horrendous and utilised an animation cycle that looked like something more akin to Gumby than it did a human being. The fabricated intelligence is unbearable, enemies don't understand when they've been hit and the angels don't seem to have trained much recently as every monotonous kick of punch they throw makes the player feel they are controlling an old lady swinging her handbag and they even reuse the same enemies that blindly follow the player's avatar around the stage no matter what.

If all of that wasn't bad enough, upon completing the third level of the game - not that you would want to play that far into this shlockfest - the level actually loops!

Restarting you from the beginning and leaving you stuck in an endless paradox of mediocrity.

 
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My name is Callum Marsh, but people tend to either call me Cal or Marsh (very creative, I know). Contact: Callumarsh@gmail.com