10 Ways Sony Could Ruin The PS5

4. Making It A VR Machine

PS5 PSVR
Sony

Now, let me preface this entry by saying that I bloody love PSVR. I was one of those early adopters who paid through the nose for Move controllers after the price hiked from $8 up to $80, and didn't regret it. That said, while Sony needs to support their VR system going forward, it shouldn't take precedent over regular games.

Currently, it's the one successful accessory the company has over Microsoft and Nintendo. PSVR has sold well, and unlike the Vita, Sony has actually supported it with high-quality games that are only getting better.

However, there is the chance that this machine could take too much of the company's focus going forward, and that too many features of the PS5 will be designed with VR in mind - similar to how the Xbox One was built partly around the Kinect peripheral (and we all know how that turned out).

There's already been a patent filed for a next-gen VR headset, and PSVR has came up in both Wired interviews, showing that Mark Cerny and co. clearly have it in mind while designing the next console.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.