6. Metal Gear Solid 2: Sons of Liberty
http://www.youtube.com/watch?v=BrL7wo5-nJo Hideo Kojima pushed the boundaries of what video games could do in Metal Gear Solid, emphasising a postmodern, hyper-cinematic approach. With his follow-up, Sons of Liberty, we figured the main surprise would be that we play as a new protagonist, Raiden, rather than the trusty Solid Snake, but that's really the least of it. This is a game that just gets stranger and stranger as it goes along, and in act three, reveals that everything we thought was a proper mission was essentially a training simulation, and the Colonel we've been talking to is really not the Colonel at all. Then the final boss fight has us having a swordfight with Solidus Snake, the President of the United States, on top of Federal Hall, and because we're not freaked out enough by this point, it turns out that the Patriots, the apparent masterminds behind everything, have been dead for over 100 years. And then we get a long, philosophical rant ending, Kojima using the game as a mouthpiece to espouse his views on the human race. It's odd, and not really in a good way. Thankfully, Kojima redeemed himself with all later MGS games, which had vastly superior endings.
Shaun Munro
Contributor
Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.
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