11 Gaming Industry Quotes That Aged Horribly
4. "We Don’t Use The Word 'Fun'"
When Neil Druckmann was being interviewed by GamesRadar+ about The Last Of Us Part 2 back in 2018, he stated that the Naughty Dog team did not use the word fun during development. The reason for this was because it required a different creative approach than their other games like Uncharted 4 and required them to focus more on the brutal aspects of the story and gameplay.
But by the time of the games release, this quote would be used to sum up the working conditions at Naughty Dog and the whole Last Of Us Part 2 experience.
In March of 2020, Jason Schreier published an article revealing the unhealthy culture of perfection that had existed within Naughty Dog for many years. This has led to 70% of the studio's non-lead designers leaving after Uncharted 4, with other employees claiming the scale of The Last Of Us Part 2 was always growing, forcing the studio to inflict long periods of crunch on developers.