Switching gears in the most severe way possible from Bayonetta, 11 bit Studios' landmark effort is an extremely personal title that delves into the realities of civilian life in a post-war city, ending up as one that'll stay with you for years after playing. By portraying the aftermath of a fictional war and asking you to embody a group of people who have zero combat skill, it amplifies that question of 'what would you do?' to unprecedented heights. Your day-to-day responsibilities will be to clear away rubble and debris from around the bombed-out shelter you're attempting to make into a home, as well as ensuring everyone is well fed, windows are boarded up to avoid random raids, and even things like a radio are crafted to keep spirits above zero. However it's at night when you're allowed to go out into the city to hunt for supplies that opens up a plethora of possibilities, such as encountering other survivors scavenging for food, small gangs that are inhabiting areas, and innocent civilians who are attempting to ride the whole thing out with a stash of supplies. Things can then go from bad to worse, as say you attempt to kill someone for the sake of taking a much-needed can of food - chances are your character will end up committing suicide out of sheer consumption of guilt. Or if you've refused to help board up a neighbour's windows - if something then happens to the children inside, it's your characters' mental states that will suffer in the long run. That exploration of what does humanity mean when everything that symbolises it is broken and taken away is key here. What will people do to survive when there's no foreseeable end goal, and how far will they go about trying to make one appear? There is a finality to War of Mine, but the journey to see it will take as much out of you as it does your band of survivors.