20 Video Games That Ruined Their Own Potential

12. Red Steel (2006)

The Hype: Red Steel was by far one of the most-hyped launch titles for the Nintendo Wii, with the company promising that the unique motion controls for both gunplay and swordfighting would pretty much revolutionise how we all play games. What Happened?: The game meant to be the ultimate advertisement for the Wiimote...wasn't. Yes, in addition to some disappointingly drab graphics, laughably poor voice acting and duff enemy AI, Red Steel's motion controls were inconsistent and clunky at best, making even moving around a chore, while the swordfighting lacked the finesse and satisfying feel that had been promised. In addition to this, the game doesn't even have the courtesy to be a short blast: it's about 8-10 hours long, but given how exhaustingly tedious the majority of the action is, it's likely that many never made it to the finish line. In 2010, Ubisoft Paris released a vastly superior sequel which essentially played how the original should have.
 
First Posted On: 
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.