Back to turn-based stuff, and Klei Entertainment's latest release saw them switch gears quite considerably from the side-scrolling hack n' slashing of Shank, or the stealthy shadow-slashing of Mark of the Ninja (both of which I'm gambling you've heard of, otherwise they'd be on here). Invisible Inc. is essentially the XCOM template of isometric turn-based combat, but done entirely in the guise of stealth and espionage. You'll hack cameras and rewire security turrets, place your agents on enemy paths for ambushes, have others hide bodies and locate points of interest - all one step at a time, reacting on the fly to any alarms going off or elements that get in your way. Death is permanent for each playthrough, but unlocks and character progression carry over once your whole team has bitten the dust, encouraging replayability and exploration once you're out in the field. Levels are randomly generated and there's always more terminals to seek out and things to collect that'll buff your units back home - it's just a case of risk vs. reward, and that alone gives this genre quite the innovative kick up the derriere.