8 Times Gaming Critics Got It Completely Wrong

1. Deadly Premonition's Polarising Reviews

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So let's address the horribly rendered elephant in the room. Deadly Premonition is a game that on the surface looks about as well built as a house of piss-soaked cards stacked over an active fault line, and so is it any wonder that critics likely saw these janky PS2-looking animations and placed a glass ceiling on the grading scale?

This makes the tale of Deadly Premonition's critical mauling all the more saddening, as underneath the exterior that only a mother could love was a game that was tonally and narratively unique. Acting as pretty much Twin Peaks: The Video Game, Deadly Premonition was a marmite experience that people either loved or hated. Some couldn't get past the controls, others the ropey and inconsistent storytelling, but for those that dug its off-kilter charm, there really wasn't another game like it on the market.

It’s charming, it’s weird, it’s utterly frustrating at times, but I absolutely love this game, and so to see it score 1's, 2's and even a few zeroes was utterly baffling to me. Some critics really thought that this title, which was dripping with more originality than pretty much every other game going at the time was THE WORST VIDEO GAME EVER MADE? That it didn't even seem to qualify as a game at all in their eyes?

An unjust media murder if you ask me. Luckily the cult fandom that this game has generated since has seen it rise more and more in opinion and the fact that all of this was doubled down on with the sequel, while also being WORSE from a technical standpoint in some areas makes me love it even more. Pure, unfiltered, madness, just how I like 'em.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.