8 Types Of Player In Rainbow Six: Siege

You do know your footsteps make noise, right?!

Rainbow Six Siege SAS Aeroplane
Ubisoft

Tom Clancy's Rainbow Six: Siege is an extremely tactical first person shooter. Unlike most games in the FPS genre, there are many approaches to each game mode that can be used by both attackers and defenders.

Careful consideration of the map, the game type and the other operators selected by team mates is required in order to choose which approach is best used for each situation. Different operators have unique abilities and access to a variety of weapons, so it is crucial that the correct operator is chosen for each type of player. Montagne's shield can be very useful but he would make a terrible sniper considering his only weapon choices are pistols.

Speed is another important factor, with operators such as Fuze being too slow to rush into an objective at the very start of the game. Fuze may have extremely powerful cluster charges, but his lack of speed often means he lacks vulnerable surfaces by the time he has ambled to the objective.

In some instances, speedy operators have already deployed the diffuser, grabbed the hostage or even eliminated the enemy team by the time the slowest player on the team has caught up with the others.

8. The Rusher

Rainbow Six Siege SAS Aeroplane
Ubisoft

Reinforcing walls, taking armour plates, destroying drones and deploying equipment often takes longer than 45 seconds. Attackers such as Ash can sprint to the objective whilst defenders are still preparing and may be able to breach unprotected walls before the defenders can reinforce them.

Many defenders have deployable gadgets that have not been placed at the end of the preparation phase. Bandit and Mira are notoriously slow at deploying their devices. Rook and Mute are generally good at this because there is an immediate demand for their abilities, whereas Bandit only needs to start protecting walls once the attackers are on the loose.

Fast attackers can catch defenders off guard and can get two or even three kills in quick succession. In the mean time, slower attackers such as Fuze can cause further damage to the defenders who are now in disarray.

Rushers have two key objectives: kill but also destroy. Rushers can destroy devices that have been deployed and put pressure on defenders so that they are unable to place more of them. Defenders are too vulnerable reinforcing walls, but leaving them as they are is also a huge liability, depending on which operators have been selected.

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