8 Video Game DLCs That Broke EVERYTHING
1. Need For Speed Online
While the previous entry might have detailed how doling out the dollars might delete the atmosphere of a game, when it comes to the sad case of Need For Speed Online, its chase of pocket change utterly killed the experienced stone dead.
After a fairly successful launch, EA decided the change the in-game economy to focus more and more on selling card packs to would be drifters, offering up new items for your car, decals, enhancements, and the like, yet in amongst them was a series of gameplay affecting cards that could be used in the races themselves.
These Turbo Boosts or Boost Cooldown cards singlehandedly broke the experience, and thanks to subsequent DLC updates, became more and more prevalent in card packs.
Soon it was very possible to see racers infinitely boost through races, spending cards to cool down, and then rocket off into the distance. As a result, the game became pay-to-win in a very literal sense, with poorer racers unable to even keep up with those burning a hole in their wallets and now into the asphalt.
It's no wonder that the game became an absolute spam fest in the months that followed and ultimately killed the title entirely.