8 Video Game Mechanics That Were Too Complicated

7. Minigames - Danganronpa 2: Goodbye Despair

Assassin's Creed 3
Spike Chunsoft

For all of its brilliance, there are a great many who absolutely loathe the class trial minigames in Danganronpa 2: Goodbye Despair, and rightly so.

Developer Spike Chunsoft decided to vastly expand these minigames from the original Danganronpa, yet the minigames are so abstract and tenuously connected to the central murder-mystery that they feel like a needless complication of its stellar visual novel throughline.

These minigames interrupt and upend the flow of the main story while offering up gameplay that's more confusing than entertaining. 

How, precisely, does a snowboarding minigame relate to anything in the narrative, and how did Spike Chunsoft find a way to make Hangman’s Gambit even more complex this time around?

It's just too much of a muchness - the numerous minigames, each with their own distinctive, esoteric rules, add an entirely unneeded layer of contrivance on top of what's such a compelling and engrossing story without them.

It's OK to just let visual novels be visual novels.

 
Posted On: 
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.