8 Video Games That Botched Their Major Selling Points

3. The Actual Fear - Back4Blood

Back 4 Blood Stinger
Turtle Rock Studios

I hate how much I want to love Back4Blood, as I truly, truly want this game to be better than it is.

However as much as I can look over the iffy card system and the actually impossible challenge that is getting through any single level on harder difficulties thanks to Special Infected spawn rates going through the bloody roof, there's just one thing I can't ignore which ironically seems to be the one facet that Turtle Rock Studios seems to have done, and that's the fact that this bloody horror game has no element of fear whatsoever.

I get that in a title as over the top as this that some levity is going to be included as part of the package, but thanks to horrendous missteps like missing audio cues, lack of suspense, and repetitious level design and missions, players are never placed into the one emotional state that made the likes of Left 4 Dead so appealing, and lest we not forget this was the market Back 4 Blood was catering to, fan who were itching for anything close to the beloved pair of Valve games.

Here when waves of enemies are downed easily and the special enemies spawn so frequently that you don't have time to build any tension, Back 4 Blood becomes a whirling dervish of gore and little else. This is a true shame because in the run-up to launch this was one of their key selling points. As it stands now, this is a game that will burn brightly for some but so quickly for others as there just isn't any substance beneath the surface.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.