8 Video Games That Faced Development Hell (And Turned Out AMAZING)

3. DOOM (2016)

DOOM game
Id Software

One of the best games of the generation so far, the simple, back-to-basics approach of 2016's DOOM was a breath of fresh air for first-person shooter fans. By looking to the past and reviving old-school mechanics, the reboot of the iconic franchise ironically managed to feel fresh, stripping away the baggage that had crippled other shooters at the time and putting the focus purely on buttery-smooth demon killing.

While that approach seems like a no-brainer now, it only came about after years of Id Software trying to keep the franchise relevant. After Doom 3 brought the series more inline with other serious military shooters, the fourth game (officially announced in 2008) was set to take that one step further. Taking the action to Earth, the sequel was being built with Call of Duty in mind, swapping out open levels for linear shooting galleries, a grey-and-brown colour palette and a narrative that would team you up with a bunch of other A.I. mercs.

It didn't look all that bad, but it certainly wasn't Doom. It was labelled a "mess" by people who worked on it, and eventually had to be rebooted entirely in 2011. From there, the developers had to rediscover the series' identity, dropping the Earth setting entirely, putting the focus back on fast combat with projectile-based weapons, and stripping out the majority of the scripted storytelling in favour of an unrelenting power trip.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.