9 Reasons You're WRONG About Resident Evil 6

5. All Prior Games Serve As Influences

Resident evil 6
Capcom

When they were developing Resident Evil 6, Capcom kept stressing how they were trying to cater to everyone. Leon's campaign would be a throwback to Resi 4 and 2, Chris' would be a continuation of 5's action bombast, while Jake and Sherry would usher in a blend unique to 6 (apart from the main villain being a throwback to Nemesis).

They didn't totally nail that idea (Leon's run was far from the classic survival-horror experience most were expecting), but the game as a whole does feel like a patchwork of prior Resi ideas, themes, and gameplay philosophies, all delivered through the sequel's brilliant mechanics.

Again, it's sort of like a greatest hits routine of the franchise's biggest strengths, going from zombie-infested cities ala Resident Evil 2, to the aforementioned Nemesis-esque battles, to the boulder-punching action set-pieces of Resi 5.

Even better, it accomplishes all of this while still delivering original stories, locations, enemies and unique ways to play. Even if one section feels a bit familiar, you're quickly ushered onto the next part of the rollercoaster, and it never stops being fun.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.