3. GameCube - Aquaman: Battle For Atlantis (2003)
This game was so bad that the award for the worst game of the year is named after it. The Golden Mullet Award, given annually by X-Play, is a ranking of the worst games of the last 12 months, and needless to say Battle for Atlantis topped the list in the inaugural year. Where can you really start with this? Well, the purpose of the game was to save Atlantis from impending doom as evil-doer Black Manta returns to haunt the oceans, all explained in cut scenes that have no animation or voices, yet these cutaways are still somehow more enjoyable than the actual gameplay itself. Aquaman is capable of a few different punch/kick combos, though none of them were ever really necessary, as mashing the A button seemed to take care of every bad guy and/or puzzle that floated up in front of you. A robotic character navigating a foggy underwater landscape at a painfully slow speed if you came across some bait dangling on a fishing line, youd take it instantly. Though released only two years after the console launch, this was a humiliating blow that the GamCube never really recovered from, the biggest failure out of a steady stream of flops that would banish Nintendos smallest baby to obscurity.