9 Ways Assassin's Creed Odyssey Is Dividing The Fanbase

6. Continued Loot Grinds & Focus On Loadouts

Assassin's Creed: Odyssey
Ubisoft

Relatively low down on the angry fan scale, continuing the loot-chasing gear system of Origins is still rubbing some up the wrong way.

Personally I quite liked the way it encouraged you to try a number of different weapons like Zelda: Breath of the Wild, but in surfacing so many numbers as to damage dealt and absorbed, it made a lot of the higher level fights feel very cheap. At some point with these sorts of systems, it devolves into "Well, I was killed in three hits because X stat wasn't high enough. I'll go increase X stat, then I win".

Though you can say many games operate on this level, actually showing the numbers being crunched can be pretty off-putting.

Another reality of keeping the loot system means stealth kills are once again done on a levelling system. In Origins this meant even though you'd buried a blade in someone's throat... they were still alive, because your "assassination level" wasn't good enough.

Odyssey continues the idea that enemies can only be one-hit killed if they're the same level as you or below, which... isn't the best for a stealth game, to be honest.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.