9 Ways Assassin's Creed Odyssey Is Dividing The Fanbase
7. All Innovation Put Into Combat
For a game called Assassin's Creed, there was very little shown of assassinations, and even less of the in-game creed that used to roll together various stealthy tenets of behaviour and dress.
Instead we saw new dodge and counter abilities, brutal finishers, group management and how to brandish a number of weapons against bigger groups of foes. All of this is mostly fine... but it's only one side of the coin. AC III also turned Connor into a walking death machine, and it ended up making players discard stealth as you could mow through the opposition instead.
Again, the "golden trilogy" of Ezio titles still had him blasting apart wagons in transit, and the beloved Black Flag let you wage full-on warfare against fortified structures before storming them as a one-man army, but it's strange to see no love paid to AC's most identifiable elements.
Now, Ubi have said that Origins' focus on Dark Souls-lite combat dissuaded you from thinning the ranks without being spotted, and they're looking to tweak the rewards on finishing quests stealthily. How much that contrasts with every other part of Odyssey's appeal, remains to be seen.