Aliens: Colonial Marines: 10 Reasons It Sucks

2. Lame Set-Pieces

If there's one thing this game should have been able to get right, it's unquestionably the set-pieces; the framework is already there from James Cameron's superlative action sequences in the movie. All Gearbox had to do was adapt them half-decently, and you'd probably have a pretty cool game. Unfortunately, the results are more often than not murky and awkward; though I was excited when I first jumped into the cargo loader and was able to do battle with a Xenomorph, the reality isn't a might as exciting as you might expect. Combat in the loader is clunky, and frankly I just wanted the section to be over as quickly as possible. Other sequences are simply down-right boring, such as a forgettable section where an area has to be briefly held while a progress bar ticks over and the Xenomophs launch an assault. It's just so unimaginative, and given the wealth that Gearbox had to draw from, a real missed opportunity. Oh, and don't even get me started on the head-smackingly bad final boss.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.