Anthem: 8 Reasons Why It Failed

2. Largely Amateur Mission Design

Anthem game
Bioware

Bioware has been responsible for a number of wonderfully creative, endlessly entertaining missions through the years. Anthem does not continue this.

Beyond a couple of notable missions, you're largely just going to be shooting bad guys and protecting safe points. The game relies on players getting creative on their own to take the place of actual variety, while the game itself remains painfully close-minded and simple.

How did this happen? You've got an impossibly-pretty world and undeniably-cool Javelin suits, but absolutely nothing imaginative set up for them. It's like investing in a world-class sports car, only to drive it to and from your job. Where are the thrills? Couldn't you have mixed it up a little, break up the ho-hum nature of (seriously, again) the same missions that ruined Destiny.

Mission variety is essential in these shooters (while also being incredibly rare), serving as a key factor when players are deciding which looter-shooter they're going to invest their free time into. Alas, Anthem elects to stick with the ordinary, making its slew of campaign missions increasingly-repetitive and ultimately, a slog to complete.

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