Anthem: 8 Reasons Why It Failed
1. Broken Loot System
Even if you were willing to forego everything that has already been mentioned, Bioware still seem utterly incapable of making a workable, satisfying loot system, for a game who has its loot system as its very foundation.
Collecting rare and, eventually, Legendary weapons serves as a key to progressing through Anthem's endgame content. While you may attempt to continue with Epic or Masterwork-tiers, Legendaries are the key to success.
Big problem though: Legendaries are exceedingly rare.
Now, you may say 'But that's the point, they should be tough to get!', and while you're right in some sense, this is a system that goes beyond 'just being tough.' As detailed by Forbes' Paul Tassi, the drop rate for these items is atrociously low. Like getting 8 Legendaries after 100+ hours low. And even when you get these items, they could be hopelessly outclassed by another if the inscriptions are lacking.
While Destiny had a low drop rate for peak-performance items, you only really needed one of them. Once you had that Legendary gun, you wouldn't really need anymore. In Anthem, you'll never have enough to progress, just an endless loop of grinding for little reward. It makes sense why Bioware would purposely inflate playtime like this, but they sure didn't have to be so transparent about it.