Assassin's Creed: Unity - 8 Unforgivable Issues That Insult The Fans
5. Inexcusable Technical Problems
With the jump to newer hardware we're seeing some genuinely jaw-dropping character-renders in-game - just look at Kevin Spacey in Call of Duty, or better yet his cutscene model, it's uncanny - and yet with this increase in graphical fidelity comes the fact that if anything happens to go wrong, it's going to look ten-times worse. In the olden days of shoebox-looking cars and square-handed Final Fantasy characters we were all a hell of a lot more forgiving. But today when we've dropped enough money that could purchase something like a car on a console, seeing things like characters' faces implode whilst others take flight or fall through the floor, and the frame rate drops into single digits (if it doesn't crash altogether) - is just embarrassing. If the lofty visions first touted on announcement are truly unattainable, then help temper those expectations by creating a marketing campaign that for once doesn't act like your upcoming game is the second coming, and the 'true reason' to 'go next-gen'. What we've got here is a final game that in the past would still be in it's last few testing stages, with coders furiously working around the clock to make sure something like hero Arno's eyeballs don't fly out his skull. But it's not, and they do.