Assassin's Creed: Unity - 8 Unforgivable Issues That Insult The Fans
6. Annual Release Schedule Favours Sales Over Quality
Part of the reason GTA V did so insanely well was not only because Rockstar's pedigree is so strong in the first place - it's also because they show some element of restraint in releasing each of their main games. Fan-fervour builds to fever-pitch over the course of a few years-worth of teases and interview-hints, and when Rockstar finally reveal what they've been working on, it tends to arrive within a few months too. This is how things should be done. Ubisoft on the other hand realised we gamers like to delve into certain titles time and time again, replaying our old favourites to pick apart every last collectible, seeking out every piece of artwork that adorns every texture across the game world. "Well..." they surely thought, "what if we give them a new experience every year?" to which there must have been a rapturous applause from a bunch of business-minded executives, with the art department both relishing the challenge yet quietly thinking they were getting in way over their head. And now in 2014 we have two AC games in the same year - where will it end? AC: Rogue is literally a palette swap from Black Flag given some new locations to doss about in. Core combat stays exactly the same, as do the boat physics and exploration element - it really should have been DLC for last year's game, nothing more. The team behind Unity were also those behind AC III, the title that's often remembered as the first major misstep in the series, and here once again we see how splitting development teams up to maximise profit at the expense of artistic direction and creativity simply leads to a boring, broken product that should never have been released to the public in the first place.