3. Give Us A World Where Actions Actually Matter
This could be filed under the more common criticism levied at the series surrounding the whole 'make the present day stuff work' category, but the point to be made is the idea of tapping into a historical time period where any and everything is already accounted for doesn't always make for the best original stories to be told. The more 'epic' the historical context the more well documented it is, and the less freedom you've got to change or affect the world around you. Meeting up with historical figures is all well and good too in a 'Oh hey, look who it is' sort of way, but a much more enticing prospect would be to delve into myths and legends surrounding where certain figureheads were at any given time and expanding on the notion of "what if?" within. With Victory edging the series nearer and nearer to the present day - and closer chronologically to even better forms of documentation and accurate records - it reduces the possibilities of the world tenfold in terms of how larger set-pieces involving iconic characters can play out.